Zibra AI
Real-time volumetric effects platform that compresses and renders OpenVDB assets at a fraction of their original size for virtual production and gaming.
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Product Overview
What is Zibra AI?
Zibra AI is a Ukrainian deep-tech company founded in 2021, specializing in volumetric data infrastructure for spatial and physical AI. Its flagship product, ZibraVDB, delivers breakthrough compression of OpenVDB files — reducing assets to as little as 5% of their original size — while enabling GPU-accelerated real-time decompression and rendering. The platform integrates with industry-standard tools including Unreal Engine, Houdini, Blender, and Gaffer, and offers an SDK for custom engine integration. Zibra AI also develops Zibra Liquid and Zibra Smoke & Fire, real-time simulation plugins for interactive VFX in games and virtual worlds.
Key Features
Extreme VDB Compression
Compresses OpenVDB sequences into .zibravdb format at up to 5% of original file size, drastically reducing storage demands without sacrificing visual fidelity.
Real-Time GPU Decompression
Streams and decompresses volumetric data on the GPU at 600+ GB/s, enabling smooth playback of smoke, fire, fog, and explosions at runtime in games and virtual production.
Cross-Platform Integrations
Native plugins for Unreal Engine, Houdini, Blender, and Gaffer, plus a flexible C++ SDK supporting DirectX 12, Vulkan, and Metal for custom engine pipelines.
Real-Time Liquid & Smoke Simulation
Zibra Liquid and Zibra Smoke & Fire plugins bring physics-based real-time simulations with AI-accelerated mesh interaction, force fields, and advanced lighting directly into game engines.
Deterministic Quality Control
Delivers stable, predictable visual output across all volumetric effects with user-adjustable compression settings to balance quality against performance budgets.
Use Cases
- Virtual Production & In-Camera VFX : Filmmakers integrate real-time smoke, fog, and fire into LED-volume stages, with on-set adjustments made possible by fast iteration cycles and compressed asset sizes.
- Game Development : Game studios add high-quality volumetric explosions, smoke trails, and atmospheric effects across platforms without the performance overhead of uncompressed VDB assets.
- Previsualization : Artists drag and drop ZibraVDB effects directly into Unreal Engine for real-time previs, using familiar VFX pipelines without bespoke material setup.
- Custom Engine & Pipeline Integration : Technical teams embed the ZibraVDB SDK into proprietary renderers or pipelines, with format-agnostic input/output support across macOS, Windows, and Linux.
FAQs
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