Layered Paper Diorama of a Cartoon World
Prompt

{ "VARIABLE": "[CARTOON_SHOW_NAME]", "concept": "Hyper-saturated physical paper cut-out diorama of the world of [CARTOON_SHOW_NAME] โ€” maximalist, eye-level dead-center straight-on view, bleed-to-edge, no outer frame, no border, no tray", "style": { "medium": "thick layered cardstock โ€” every depth plane physically stacked, hard knife-cut silhouette edges with exposed cross-sections at every layer break", "texture": "matte fibrous paper grain visible on all surfaces, no gloss, no sheen", "approach": "maximalist composition โ€” every depth plane densely packed with characters, props, architecture and world-specific items from [CARTOON_SHOW_NAME]" }, "palette": { "rule": "Extract the 3 most iconic colors from [CARTOON_SHOW_NAME] as dominant hues, extract 3 secondary signature colors as accents", "saturation": "nuclear maximum โ€” every hue pushed to absolute vivid limit", "finish": "matte throughout โ€” no metallic, no gloss, no reflective surfaces regardless of subject matter" }, "depth_planes": { "rule": "Build exactly 8 stacked depth planes from the world of [CARTOON_SHOW_NAME] as follows:", "foreground_base": "Small iconic props, collectibles, and world-items from [CARTOON_SHOW_NAME] scattered and crowding the base plane edge", "layer_2": "The single most iconic protagonist character from [CARTOON_SHOW_NAME] as the central figure โ€” frozen mid-signature-action, built entirely from stacked paper geometry", "layer_3": "The 2โ€“3 closest supporting characters from [CARTOON_SHOW_NAME] each occupying their own isolated depth card, frozen mid-characteristic-pose", "layer_4": "The primary antagonist or rival from [CARTOON_SHOW_NAME] as a dominant stacked paper silhouette on an isolated depth card", "layer_5": "The most iconic building or location interior from [CARTOON_SHOW_NAME] โ€” rendered as layered paper architectural strips with punched-void windows and doors", "layer_6": "Secondary characters and crowd figures from [CARTOON_SHOW_NAME] as flat die-cut paper silhouettes threading between architectural layers", "layer_7": "Signature special effects, powers, or world-specific phenomena from [CARTOON_SHOW_NAME] as concentric paper ring cutouts or radiating die-cut shapes", "background_layer_8": "Skyline, landscape, or world-panorama silhouette from [CARTOON_SHOW_NAME] as a monochrome cut-panel โ€” progressively lighter paper tone" }, "lighting": { "type": "single-direction hard studio key light only", "angle": "top-left, 45 degrees", "shadow": "crisp, deep, hard drop-shadows between every physical paper layer โ€” shadow depth must visually communicate the stacking distance", "NO": ["glow", "bloom", "soft edges", "gradients", "volumetric light", "atmospheric haze", "bounced color", "lens flare", "any light emanating from characters or effects"] }, "composition": { "density": "maximalist โ€” zero empty space across all depth planes", "focal_anchor": "protagonist centered at exact optical midpoint of the frame", "framing": "bleed-to-edge on all four sides โ€” no border, no outer frame, no shadow box, no tray, no display case", "perspective": "perfectly flat orthographic eye-level view โ€” no tilt, no isometric angle, no fisheye" }, "render": { "engine": "Octane Render", "resolution": "8K", "detail": "ultra-sharp at 100% zoom โ€” paper fiber, cut-edge thickness, and layer shadow all crisp", "aspect_ratio": "3:4 portrait" } }

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